3D Models

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All the models below were created using nurbs, poly and SubD geometry. Textures painted in Photoshop, Maya Paint fx and Maya procedurals. All renders carried out using Maya's native render engine and Mental Ray, lighting based on manually created light rigs and domes. As well as final gather casts and HDRI. Final colour correction and compositing done using Photoshop, Nuke and Apple Shake.

Please click on the thumbnails to view images in various views.

Environment models, cityscapes, Indoors


Hard surfaces, cars etc


Characters, organic models






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Character Animation

Please click on the above to view: A simple character used to demonstrate a walk cycle, weight, timing and spacing. All animation and lighting by George Nischal. Rigging and modelling by the Gnomon workshop

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George Nischal 2004 - 2011©