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Character Design Projects

shiva rig 03 tThese projects are concepts brought to life in 3D. They are mostly humanoid models. Each model has the correct topological flow, for animation purposes. Most of the models were strated off in ZBrush, where they were detailed, then retopologised, the relevant maps created, then the models went to Maya or 3DSMax, to be rigged and rendered using VRay or Mental Ray.
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Sculpture and re-design of a c10-c12 statue of Avalokiteshvara. The original Tibetan/Chinese statue had different proportions, this is my design of it, with more Greek style proportions.

Read more: Avalokiteshvara

Amaravati: Interior Visualization

This has involved the creation of a monastery temple interior. Based on the Thai forest tradition and Tibetan styles of Architecture. The concept was to create a space that created the impression of warmth, safety and peacefulness.

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Faravahar/Ahura Mazda

The concept behind this piece is based on Zorosastrianism, which was the religious philosophy of the Persian empire.

Read more: Faravahar/Ahura Mazda

Mara:Let them eat cake

The piece is about death and rebirth (Mara), as it occurs in every mind moment. When there is sense contact, feeling arises, from feeling there is perception, based on that perception there is repeated action (Sankara/Mental patterns- Buddhist psychology). So the character design of the 3 women is driven by the concept of our

Read more: Mara:Let them eat cake