shiva rig 03 tThese projects are concepts brought to life in 3D. They are mostly humanoid models. Each model has the correct topological flow, for animation purposes. Most of the models were strated off in ZBrush, where they were detailed, then retopologised, the relevant maps created, then the models went to Maya or 3DSMax, to be rigged and rendered using VRay or Mental Ray.
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