Blurry Renders in Unreal Engine 4.25.3 - How to fix
After using Unreal Engine for rendering on a number of product animation projects, we encountered the issue of: Blurry Renders in Unreal engine 4.25.3. Previously all a user needed to do, was to create a cinema camera actor, and a level sequencer, and then, populate the camera field in the level sequencer with the cinema camera actor. From there one could pan and position the camera, create an animation, determine a strat and end frame. And finally one would simply hit the clapper icon, to render out a cimenatic quality sequence. Saving on the long render times one experiences when using packages like VRay. This produced fast crisp renders. But with Unreal Engine 4.25.3, running a ATi 730, this was no longer the case. Renders came out with alot of blur, and textures looked soft. This was no longer something we could use in production. After much searching we found, that unreal had updated the process. Enter, the "Movie Render Queue. This brings the traditional offline rendering workflow on UE4. No longer does one render such sequences in real time, but now we have a workflow similar to other offline renders. Its still fast. But now offline.
Freelance 3d Artist: The 5 rules of success
This piece, Freelance 3d Artist: The 5 rules of success, is motivated by my work, freelancing, hiring other freelancers, and through working on a client project where I as a freelancer was asked to manage an agency. A role, that started out as a simple 3d image creation project, and over the course of a year, expanding through my hard work, consistent delivery and communication. To a role where I was asked to manage an agency working on a related project.
This piece wouldn't just apply to 3d artists, but applies to any kind of freelancer. Or anyone who works in a position, where you work with others, providing a service of any kind. The framework is based upon, the structure used to determine excellence, in client relations, developed, at a very high profile credit card company, where I began my corporate career, as a relationship manager. I branched off from there to become a 3d artist, but have employed these principles to build long lasting customer relationships that endure.
In terms of structure, I will present the "rules". This will be followed by a short anecdotal piece on what motivated me to create this blog post
These rules are not mutually exclusive. They work together and there is a level of overlap. The goal is to build - TRUST
People will more often than not choose to work with a freelancer whom they have built up a level of trust with, rather than a freelancer, who has an amazing portfolio, but of whom they have no experience or knowledge of
- Thinking strategically
- Managing and exceeding expectations
- Relationship building
- Communicating and influencing at all levels