Freelance 3d Artist: The 5 rules of success
This piece, Freelance 3d Artist: The 5 rules of success, is motivated by my work, freelancing, hiring other freelancers, and through working on a client project where I as a freelancer was asked to manage an agency. A role, that started out as a simple 3d image creation project, and over the course of a year, expanding through my hard work, consistent delivery and communication. To a role where I was asked to manage an agency working on a related project.
This piece wouldn't just apply to 3d artists, but applies to any kind of freelancer. Or anyone who works in a position, where you work with others, providing a service of any kind. The framework is based upon, the structure used to determine excellence, in client relations, developed, at a very high profile credit card company, where I began my corporate career, as a relationship manager. I branched off from there to become a 3d artist, but have employed these principles to build long lasting customer relationships that endure.
In terms of structure, I will present the "rules". This will be followed by a short anecdotal piece on what motivated me to create this blog post
These rules are not mutually exclusive. They work together and there is a level of overlap. The goal is to build - TRUST
People will more often than not choose to work with a freelancer whom they have built up a level of trust with, rather than a freelancer, who has an amazing portfolio, but of whom they have no experience or knowledge of
- Thinking strategically
- Managing and exceeding expectations
- Relationship building
- Communicating and influencing at all levels
Vray for 3dsmax Matte Shadow option - Product rendering
So I was recently on a product rendering project where I needed to use Vray for 3DSMax, specifically looking at the Matte shadow option. The project involved the creation of 3d models, which would then be rendered photorealistically, for the purposes of an online shop. The client required all the renders on a white background, for uniformity. All in all, it was 11 product lines, with 3 to 5 variants in colours, and then 3 variants, in the component parts. So around 150+ products, and 7 renders were required for each one.
In order to completethings to a decent level of quality, and within the specified time frame, I decided to give VRay's Matte shadow feature a try. While it works great in theory, the results were different in practice.
See more details of the project and workflow here: